CABIN DAO

What is CABIN?

In a nutshell:

  1. Decentralized cities - online & in real life co-living communities with common culture, governance and economy with a high density of creative people
  2. A thriving creator economy - creator co-ops and a lab for experimenting with revenue generation
  3. Physical locations for creative communities - purchase and development of real estate

There doesn't appear to be an emphasis on "global change" or "paradigm shift", but strong focus on the project sustainability and financial side of things.

Mission

Jon Hillis, the founder of CABIN, shared his vision for the ultimate realisation of the project:

A world where people can live in flexible ways,
travel to different places,
have home in those places,
co-live with people who have aligned vision,
maintain this flexibility and
be part of multiple overlapping networks

Cabin is a place to get together "in real life" with your internet friends.

The metaverse is the best place to meet people and find your tribe. But reality is much higher bandwidth. Once you’ve made connections online, we believe in coming together in person to deepen relationships and experience the liminal space and time that leads to creative breakthroughs and the best conversations.

Social connections

We are building a network city: somewhere to feel at home anywhere in the world. This means people nearby who you want to spend time with. Friends to have over for a dinner party. Spare bedrooms to stay in across the world. People to connect with online and IRL.

these points reinforce the need for online engagement to be the easiest to access value prop, starting with online interactions along a potential path of experiences, some at the far opposite end resulting in people living year round together.

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Collaboration

Creating the conditions for serendipitous in-person collaboration across a diverse internet community (foster unplanned, fortunate encounters and collaboration among people within the community)

Generating income

The main way the good citizens of Cabin can make a living online is through contributing their skills and time to its guilds.

Borrowing terminology from gaming, guilds serve as a talent network for Cabin-initiated projects. These scoped, one-off projects are called bounties. The DAO puts up ₡ABIN token as rewards for completing bounties and the people who complete them are — you guessed it — bounty hunters. 

Each guild has its own process for getting bounties approved. Some bounties are for community members only, while others are open to the greater public to “bounty their way” into DAO membership. Cabin is a bounty-first DAO, meaning “freelance” bounty hunters earn just as much or even more than “salaried” core contributors.

Knowledge sharing & transparency

To help the people with the best ideas and the ability to execute those ideas rise to the roles in which they’re able to execute, everyone involved has to have a common understanding of the mission and the intent of the mission.

All of Cabin’s core documentation is accessible to anyone; information about their token and governance is on-chain, and all the code they’ve written is open-sourced and reposed online.

CABIN census

Members directory and reputation system - physical chip embedded passport cards where members can build identity and reputation

CABIN citizenship

Subscription membership that grants access to the City directory and comes with rights and responsibilities

Proposals, experiments and bets

CABIN is actively seeking profitable opportunities which are mission-aligned with their objectives.

Proposals for experimental projects are submitted for approval and they all have budget, deliverables and a timeframe.

Some of the previous bets:

Software for Network States - selling software
Deep Work Club - paid for retreats in the "neighbourhoods"
Supper Clubs - paid for community events